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This is about
music
technology, specifically, computer based generation and control of
sound for composition, recording, and/or performance of music.
Electronic music is an all-20th-century phenomenon, but electronic
music specifically generated and/or controlled digitally--by
computers--began with Max Matthews at Bell Labs in 1957 (historians writing about the Australian CSIRAC computer would dispute this). Digital generation and control of music became
commercially viable only over the last two decades of the 20th century.
Nearly
all commercially available digital synthesizers and samplers are built
to be controlled by a computer, via a standard interface called MIDI
(musical instrument digital interface). A typical studio has as many
instruments racked up as their cost will allow, amplification and
mixing equipment to handle audio output, recording equipment, and a
desktop computer programmed to control and play any one or all of the
instruments. Only one musical keyboard is needed; the MIDI data it
produces can be routed to and from the computer via any of the other
instruments, thereby causing them to play. Each
digital instrument has its own microprocessor and operating system.
Many of them run on DOS and include a floppy drive for external storage
and retrieval of patches
(specific setups that result in a given sound) and automatic digital
playback instructions (MIDI data). The computer's microprocessor just
handles the software that plays and controls the instruments. The
generation of their sounds is handled by their own onboard processors. But
if the chip inside a synthesizer or sampler can run sound synthesis or
sampling software, why can't the chip inside a computer do the same
thing? Therein lies the shift that is underway. Most computers
manufactured over the past several years include their own rather
cheesy sounding internal synthesizers capable of responding to
instructions from MIDI data files. Processor speeds have become high
enough that one processor can handle all the tasks formerly distributed
among the brains of a whole rack full of individual digital
instruments.
Not only that, but there are mixing programs that virtually emulate
elaborate automatic mixing boards, and computers have been able to make
real-time digital audio recordings for some time. All
this adds up to the specter of an
entirely virtual digital music studio, with every task except human
keyboard performance handled by the computer, and even musical
deficiencies made up for by the computer.
The
shift to a virtual studio is being driven partially
by economic factors. With the requirement of a personal computer as a
given, procuring a three hundred dollar virtual studio software program
is rather easier than assembling ten or twenty thousand dollars worth
of rack-monted hardware and peripherals. One
can only hope access to the means of production will be met with a
surge in artistic inspiration. As always, separating wheat from chaff
is a challenge. |
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© 2005 Peter Hulen |